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Thomsons Online Benefits is a global benefits management and employee engagement software company.

Image by vectorjuice on Freepick

 

 

The Project 

Building a product from scratch, which responds to different market needs, expectation and standards.

The Problem

How to build an MVP with the ambition to disrupt the market?

Challenges

  • Understanding market-specifics requirements

  • Absence of Business Requirements

  • Rules and Regulations

  • No data on usage from similar products

  • Legacy

 

 

The Process

I have been hired by Thomsons Online Benefits for a 6 months contract.

 
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1.Strategy

In order to plan and drive the UX Research efficiently, I usually ask a set of questions, such as:

  • What is the company’s strategy?

  • What triggered the current project?

  • What is the scope of the project?

  • What has been done before? Any failure? Any success?

  • Who do we target? Why?

  • What are your expectations?

  • Any quantitative / qualitative data available?

  • Etc. ..

 

2. Research

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To encourage team members to communicate and share their understanding, ideas and visions around the project, I monitored a brainstorming workshop around:

  • Business Requirements (What? Why?)

  • Functional Requirements (How?)

This exercise invited everyone to think about the product as a concept, to look at the big picture and therefore avoid rushing to solutions or falling straight into details.

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Following Jake Knapp’s best practices, I monitored a Sprint workshop with 8 participants.

Considering the complexity of the industry, we realised that quite a lot of questions deserved to be answered before we could confirm a potential flow, this is how we kept the prototyping and testing phase for a later stage, working as far as we could by making hypothesis.

 

3. Analysis

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Once the workshop was over, I made sure to document every single flow, idea and design that has been explored by the team.

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I then reviewed and documented the flow diagram which has been discussed, highlighting questions which bubbled up through the workshop.

 

4. Design

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With the support of the stakeholders, we iterated multiple times on the flow diagram, treating it as a priority to the project.

I used draw.io to build the flow.

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Once we confirmed the flow, I then wire-framed the following elements within the product:

- the Home page (new joiner and existing user)
- a Wizard (Step by step process)
- a Shopping experience (a full shopping gallery and a basket)

I used Sketch.

After iterating multiple times on the UX, I then liaised with a UI Designer.

Together we put together a prototype to be tested, using Invision.

 

Back to Research & Analysis - Time for usability testing!

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Research

a) Preparing Usability Testing script, interview questions and tasks.

Following best practices by Steve Krug:

- Intro
- Tasks
- Debrief

b) A Product Designer and I monitored 6 remote usability testing sessions.

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Analysis

c) I transcribed the findings into Excel in order to easily identify patterns and compare the findings.

 

5. Delivery

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I built and presented a Usability Testing report:

- About the Usability Test - How did we learn from users?
- Findings - What did we learn?
- Recommendations - What do we recommend?

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Considering the insights from the report as well as the business requirements, I iterated on the design to confirm it with the stakeholders.

 

Outcome from the UX work

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